![]() ![]() Or at lease they would be working with a company that made a wrapper that actually work, like Feral, instead of working with a company that technicaly use stolen code (Transgaming).Īpple will not release new hardware with these change. If CCP was actually caring for real, they would have made a vulkan version and probably used MoltenVK for Apple (One API to rule them all), but as you see it’s not the case. ![]() They want to dump D3D9 support because they don’t have to work on more than two API. And if I remember they where working on D3D12. It could have changed but that’s the info I have. They have really good wrapper to Vulkan and Metal (they are still not native but I think they made the best wrapper as they do actually work with the games dev and do proper Q&A before releasing)ĬCP was working with microsoft if I remember. Saying they will release phone games and better eGpu support after dumping OpenGL is just like removing the knive after twinsting it in.įeral could be a solution. The hope of real multiplatform game without extra shenanigans is now gone. Games developper could and did always have the option to code in ansii C++ and use OpenGL to target MacOS, Linux and Windows with the same exact code. It would be great because a lot of dev still dev for Windows and for the other support, it depend if they have time, money…įor the iOS games on PC, i’m not sure you will get the same experience you will get from a native games, I think you can do that with droids games too but it’s still phone games your running on PC. I don’t know if Unity can unlike Unreal, release on all API without much effort. For exemple, you can download the game Everspace on Linux (it probably exist on Mac too), you can run the game with the -vulkan parameter and yeah… you see “brick wall” everywhere and the game does not work beside the bricks wall that was probably bundled with Unreal engine for sample. and a lot of games are released with just one or two API even if the engine support more. Then you have older games in OpenGL that wou will not be able to run anymore (most of the steam catalog).Īs for Unreal, Using different API still require quite a lot of work. Yes Engine that have a true multiplatform support exist and that’s good but only a number of games are using these. Native unfortunately is not a “to forget” thing. ![]()
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